Generating Ability Scores

Generating Ability Scores
Ability scores start out at 10, average for an adult human being. They can go as low as 1 (truly terrible) and as high as the power level allows.

Buying Ability Scores
You choose your hero’s ability scores by spending build points on them. One build point increases an ability score by 1, so putting one build point into Strength, for example, raises it from 10 to 11. Remember a score of 10 is average, 13-14 is a fair amount of talent or natural ability, 15-17 is exceptional, 18-19 is extraordinary, and so forth. (See the Ability Modifiers and Benchmarks table for guidelines.)

Reducing Abilities
You can also lower one or more of your character’s ability scores from the starting value of 10. Each point you lower a score gives you an additional build point to spend elsewhere. You cannot lower an ability score below 0.

If you reduce an ability score to 0 (for –10 points), you lack that ability entirely (see Nonexistent Ability Scores).

'''Ability Cost = Base score of 10. 1 build point per +1 to an ability score. Gain 1 bonus build point per –1 to an ability score.'''

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