What's Different?

Experienced gamers will notice differences between this system and other popular d20-based RPGs using the Open Game License. The most important differences are outlined here, but players should read the rules in this wikia carefully, as they may differ slightly in other ways from what they’re used to. Other differences include:

• No classes: Characters are not defined by classes or set “packages” of traits. Characters can have any combination of abilities and powers, within the limits set by the campaign’s power level and the available power points.

• No other dice: This system uses only a single twenty-sided die (d20) to resolve all actions and checks. No other dice are required.

• No attacks of opportunity: The combat system is streamlined for the sake of more fast-paced gameplay, so there are no attacks of opportunity. Instead, heroes are encouraged to try maneuvers that would normally be quite dangerous (such as an unarmed hero taking on a number of armed opponents, for example).

• No hit points: Characters do not have “hit points” and damage is not rolled using other dice.

• Action points: Characters have a resource called action points, allowing them to temporarily increase their abilities and influence the outcome of die rolls.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.