Saving Throws

Saving Throws
Generally, when subject to an attack or hazard, you get a saving throw to avoid or reduce its effects. The types of saving throws are Toughness, Fortitude, Reflex, and Will.

•  Toughness saves reflect resistance to damage or harm. They incorporate toughness, will to live, and overall durability. They are based on your Constitution modifier.

•  Fortitude saves reflect health and resistance to threats like poison or disease. They incorporate stamina, ruggedness, metabolism, and immunity. They are based on your Constitution modifier.

•  Reflex saves reflect reflexes and reaction time. They test your ability to dodge massive attacks or hazards, such as an explosion or a deadfall trap. They incorporate quickness, nimbleness, overall coor-dination, speed, and reaction time. They are based on your Dexterity modifier.

•  Will saves reflect inner strength. They measure resistance to mental influence and domination. They incorporate willpower, mental stability, sanity, level-headedness, determination, self-confidence, self-awareness,and resistance to temptation. They are based on your Wisdom modifier.

You can increase your Fortitude, Reflex, and Will saving throws above the modifiers granted by your ability scores by spending power points. One power point grants you a +1 saving throw bonus. Your maximum bonus with these saves (including your ability modifiers) is the campaign’s power level +5.

Fortitude, Reflex, and Will Saving Throw Cost = 1 build point per +1 save bonus

You can only increase Toughness saving throw bonus above your base Constitution bonus with feats and powers. Your maximum Toughness bonus is equal to the campaign’s power level. (See Power Level)